![]() "It was a monumental task, a massive game, a massive amount of work. In an interview with Nintendo Life, former RARE dev Mark Stevenson talks about how Donkey Kong 64 was originally going to be a 2.5D affair. Turns out that wasn't always going to be the case, though. The 3D platformer is notorious for being absolutely huge in many ways, including a plethora of collectibles and places to explore. Donkey Kong 64 took the Donkey Kong Country series and expanded it in all dimensions, including from 2D to 3D.
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